﻿using UnityEngine;

public class PrefabsRootConfigue : MonoBehaviour
{
    // private static readonly string prefabsRoot = Application.dataPath + "/Prefabs/";
    private static readonly string prefabsRoot = "";

    // public static string uiRoot = prefabsRoot + "UI/";
    
    public static string mapRoot = prefabsRoot + "Map/";
    
    public static string monsterRoot = prefabsRoot + "Monster/";

    public static string playerRoot = prefabsRoot + "Player/";

    public static string weaponRoot = prefabsRoot + "Weapon/";
    
    public static string meleeWeaponRoot = prefabsRoot + "Weapon/Melee/";
}